Hi, I'm Nathan
Producer and Product Manager
Life-long game enthusiast committed to creating excellent games.
Experience

Producer
May 2021 – July 2024
● Shepherded major features through development including a complete HUD rework, retooling of our recurring yearly Odyssey event, and crossover events with Jagex (Runescape) and VShojo.
● Transitioned the UI/UX team’s approach from reactive to proactive, enhancing team morale and enabling long-term planning and greater agility.
● Improved communication between Monetization and Art teams, resulting in more content-rich releases.

Product Manager
February 2018 – December 2020
● Led publishing of PC and Console versions of TERA, a free-to-play live service MMO.
● Collaborated with the dev and business management teams in South Korea, advocating for region-specific needs and concerns
● Oversaw product strategy including marketing, release cadence, events, and monetization.
● Partnered with Amazon for the launch of Twitch Prime Starter Packs in 2019, resulting in a substantial boost to our KPIs.

Software Test Engineer
May 2017 – January 2018
● Shipped Forza Motorsport 7.
● Led testing for the engine team and served as liaison with external QA.
● Developed a smoke test automation tool to improve our eciency in gathering data on client crashes.

QA Analyst
September 2015 – March 2017
● Shipped Gigantic.
● Developed a UWP package management tool to streamline build deployment and simplify client log collection.

QA Analyst
January 2015 – August 2015
● Shipped State of Decay: Year-One Survival Edition and Moonrise.
● Developed test automation tools and managed PC performance evaluations.

QA Analyst
September 2014 – April 2015
● Collaborated with team members to complete test cases and associated documentation.